I'm stumped.

User avatar
sarossell
Posts: 228
Joined: Sat Nov 05, 2016 6:31 pm
My devices: iPad Mini 2, iPhone 5, MacBook Air, MacBook Pro
Flag: United States of America
Contact:

Re: I'm stumped.

Post by sarossell » Wed Nov 23, 2016 9:30 pm

Thank YOU for such wonderful support and an excellent application!

I am a technical writer by trade and for my own edification created a PDF document outlining the procedure I was finally able to use. I've attached it. Please feel free to use it, ignore it, or correct it (if necessary) as you deem fit.

smart BASIC Rocks!
Attachments
Simple Procedure for Adding Smart BASIC to Xcode.pdf
(463.16 KiB) Downloaded 315 times
smart BASIC Rocks!

- Scott : San Diego, California

User avatar
Mr. Kibernetik
Site Admin
Posts: 4610
Joined: Mon Nov 19, 2012 10:16 pm
My devices: iPad, iPhone, MacBook
Location: Russia
Flag: Russia

Re: I'm stumped. [Resolved]

Post by Mr. Kibernetik » Thu Nov 24, 2016 7:14 am

Thank you very much for your compilation!

User avatar
sarossell
Posts: 228
Joined: Sat Nov 05, 2016 6:31 pm
My devices: iPad Mini 2, iPhone 5, MacBook Air, MacBook Pro
Flag: United States of America
Contact:

Re: I'm stumped. [Resolved]

Post by sarossell » Thu Nov 24, 2016 7:27 am

Happy to contribute in any way I can. :@)

Is there a tutorial on how to build and side load apps to iOS devices? I succeeded in building for the simulators, but when I try to build for an attached iPad, the build fails with three errors (see image).
Attachments
errors.png
errors.png (170.94 KiB) Viewed 1702 times
smart BASIC Rocks!

- Scott : San Diego, California

User avatar
Mr. Kibernetik
Site Admin
Posts: 4610
Joined: Mon Nov 19, 2012 10:16 pm
My devices: iPad, iPhone, MacBook
Location: Russia
Flag: Russia

Re: I'm stumped. [Resolved]

Post by Mr. Kibernetik » Thu Nov 24, 2016 8:47 am

Seems there are more restrictions in Xcode 8.
I tried to remove in-app purchases from smart BASIC library, because this feature was implemented but never used. Please re-download the SDK.

Regarding other errors, please try to solve code signing difficulties - they should be typical for all iOS developers who try to deploy their app. It will be VERY useful if you will be able to create a similar instruction how to resolve the code-signing mess to run a new app on a device. My developer account is already settled (it was really not so easy), so I cannot repeat the steps again. As far as I know, nowadays it is not necessary to buy an Apple Developer license to launch an app on testing device. Please let me know if SDK should be corrected in any way.

User avatar
sarossell
Posts: 228
Joined: Sat Nov 05, 2016 6:31 pm
My devices: iPad Mini 2, iPhone 5, MacBook Air, MacBook Pro
Flag: United States of America
Contact:

Re: I'm stumped.

Post by sarossell » Sat Nov 26, 2016 12:36 am

I've updated the procedures for Adding smart BASIC to Xcode to include detailed instructions for Simulator and Ad-Hoc (device) distribution. Feel free to do with it as you see fit. I hope you find it useful and informative. (see attached.)
Attachments
Simple Procedure for Adding Smart BASIC to Xcode.pdf
(615.95 KiB) Downloaded 429 times
smart BASIC Rocks!

- Scott : San Diego, California

User avatar
Mr. Kibernetik
Site Admin
Posts: 4610
Joined: Mon Nov 19, 2012 10:16 pm
My devices: iPad, iPhone, MacBook
Location: Russia
Flag: Russia

Re: I'm stumped.

Post by Mr. Kibernetik » Sat Nov 26, 2016 8:23 am

Thank you very much for your tutorial!
One note: iOS Simulator is not always slower. It depends on the speed of your iDevice and your host computer. If device is slower than computer, iOS Simulator will be faster. For example when I was using iPad with MacBook, iPad run much slower than Simulator, so I preferred to execute long tasks on Simulator rather than iPad :D Only when iPhone 5S was out, iDevice speed began to match with the speed of Simulator of my MacBook. And now my iPad Air 2 is much faster than Simulator on my old MacBook. Also, usually computer has more RAM, so maybe it is better to run memory-hungry programs on Simulator.
So, it all depends on your devices, not that iOS Simulator is always slower.

User avatar
sarossell
Posts: 228
Joined: Sat Nov 05, 2016 6:31 pm
My devices: iPad Mini 2, iPhone 5, MacBook Air, MacBook Pro
Flag: United States of America
Contact:

Re: I'm stumped.

Post by sarossell » Sun Nov 27, 2016 6:04 pm

Ah, mea culpa. That's encouraging to hear. My experience has been limited to a mid-2011 MacBook Air, a 2010 MacBook Pro and a 2011 Mac mini. I suppose if I had a computer that wasn't half a decade old, I might have noticed better performance. Sadly, I'm not too thrilled with the development of the Mac line, so I haven't upgraded. I may be lacking power, but at least I have a keyboard that feels comfortable to use instead of that new stunted "brick" feel and I don't have to carry a bag full of dongles to connect up my stuff. Hopefully soon, Apple will drag us all beyond these dark dongle days and we'll all be standardized on one port format, probably USB-C. But Apple has done that before. Remember Firewire? Remember Thunderbolt? v2? v3? Heck, remember Magsafe for power? (I love that). Now it's USB-C, but for how long? My MacBook Pro may be pushing seven years old, but it has ALL of those ports built in and it still runs macOS Sierra like a champ...well, until I pull up an iOS simulator... :@( I'll update the procedure PDF with the information you provided so it sounds less demeaning to the lowly sims.
smart BASIC Rocks!

- Scott : San Diego, California

User avatar
sarossell
Posts: 228
Joined: Sat Nov 05, 2016 6:31 pm
My devices: iPad Mini 2, iPhone 5, MacBook Air, MacBook Pro
Flag: United States of America
Contact:

Re: I'm stumped.

Post by sarossell » Sun Nov 27, 2016 6:19 pm

I've updated the procedures for Adding smart BASIC to Xcode to correct observations regarding functional speed of simulators in varying hardware programming environments. Feel free to do with it as you see fit. I hope you find it useful and informative. (see attached.)
Attachments
Simple Procedure for Adding Smart BASIC to Xcode.pdf
(618.22 KiB) Downloaded 502 times
smart BASIC Rocks!

- Scott : San Diego, California

User avatar
sarossell
Posts: 228
Joined: Sat Nov 05, 2016 6:31 pm
My devices: iPad Mini 2, iPhone 5, MacBook Air, MacBook Pro
Flag: United States of America
Contact:

Re: I'm stumped.

Post by sarossell » Fri Dec 02, 2016 9:53 pm

I've updated the procedures for Adding smart BASIC to Xcode to include procedures for optimizing compiled app size by replacing the "default_bank.sf2" file. Feel free to do with it as you see fit. I hope you find it useful and informative. (see attached.)
Attachments
Simple Procedure for Adding Smart BASIC to Xcode.pdf
(649.7 KiB) Downloaded 491 times
smart BASIC Rocks!

- Scott : San Diego, California

Post Reply