Anyone seen that behaviour, anyway to stop it? I had two sets of stereo sends going to a track that were being used for parameter modulation only so although it is multi the track was really just a stereo track in that sense but even when I rendered using the stereo stem action I still get the 4 other channels. Tried the Xenakios ones too but always got a multichannel audio item. Any easy way to bounce this to stereo and delete the other 2 stereo tracks out of it? I know you can split multichannel to separate tracks but this creates mono ones, wish there was a "pair/stereo" option ;)
Reaper renders what it sees, if there are more than 2 channels then it will render them all, very smart imho. You could use the action instead of the option in context menu. Go to main menu Actions->Show action list... and look for "Render selected tracks into stem tracks (and mute originals)"; this will always render into stereo.
Thanks for the reply, The action you have suggested, is that one with out mentioning if it will end up mono, stereo or multichannel because i tried the one with the name you have given but saying "to stereo" and it still renders multi channel so i will look tomorrow for a command that is exactly what you have wrote and will get back to you ;) but you would think stem to stereo would do just that! ;)
try it! ;) send some receives to the track to render (i had two sets of stereo sends so it was 6 mono in total) then try every render to stem option, it didn't work here ;) I will try again! Also is it me or to get the sample accurate recording of say a stem from recording it's own output you have to set it to just "stereo" and not "stereo, latency compensated"? if so, what's the latter one good for? I can hear and see what it does with regards to reported plug in latency but what is the situation that it was put in for? It's probably obvious! ;) Will scour the forum and manual too but don't recall it being obvious.
Thanks, your very helpful :) i knew it the settings would be obvious when someone pointed it out but sometimes.. Lol ;) I'm glad it's not a bug, will try again on a different project and then on the same one to see if i can reproduce it.