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warpsharp.dll

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mbadger

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Statistics:
Messages: 57
Registration: 02.24.2002

The dll available on Marc's page gives me very good results (I can't manage to get the same with "shodan's version"). Would it be possible for someone (Marc or Donald ?) to compile it for avisynth 2.5. I will use it in YUV colorspace... unless someone rewrite it for YV12 :D ;) Cheers, FuPP.

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Message # 1 16.03.21 - 14:27:25
RE: warpsharp.dll

///M3 Saloon

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Statistics:
Messages: 33
Registration: 03.16.2001

The one on the alpha page is for 2.5 (YV12 only) and Marc's is for 2.0 (YUY2 only). milan has made a bugfix for the YV12 version which hasn't been incorporated. Hopefully I'll be able to do the fix soon and get the 'changing pitch bug' squashed.

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Message # 2 16.03.21 - 14:34:42
RE: warpsharp.dll

golem

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Statistics:
Messages: 33
Registration: 03.05.2003

Thx for your quick answer ! I will try your new version when available. But... I remember this version did not have exactly the same parameters than the one on Marc's page. Do you think I will be able to get similar results ? Regards, FuPP.

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Message # 3 16.03.21 - 14:38:27
RE: warpsharp.dll

dcardenas

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Statistics:
Messages: 4,557
Registration: 07.15.2002

There is built in frame-cache in AviSynth - what do you use it for? There is an YV12 xsharpen in ffdshow that shouldn't be that hard to port. I'll see if I get the time to do it.

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Message # 4 16.03.21 - 14:43:43
RE: warpsharp.dll

Nimble

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Statistics:
Messages: 2,504
Registration: 11.22.2002

These parameters cannot be adjusted in the ffdshow version, so unless someone knows where to adjust them - they aren't adjustable for now.

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Message # 5 16.03.21 - 14:51:48
RE: warpsharp.dll

RDAvena

user




Statistics:
Messages: 324
Registration: 03.07.2003

I've uploaded a new version, that contains the latest fixes, and in which there is also included xsharpen. Warpsharp should be crop-safe, but XSharpen isn't. Parameters are: xsharpen(stength, threshold) - strength is from 0 to 127 and threshold is from 0 to 255. It maps completely to the ffdshow settings.

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Message # 6 16.03.21 - 14:55:43
RE: warpsharp.dll

JizJizJiz

user




Statistics:
Messages: 752
Registration: 02.25.2002

Once more, thank you Shodan ! I've tested this new version (warpsharp filter): works fine ! I though don't manage to get same result than using "Marc's" version using parameters : WarpSharp(depth=90,blur=3,bump=150,cubic=-0.6) That one gave me very impressive results on old animes. Thx anyway !

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-Zack
Message # 7 16.03.21 - 15:01:20
RE: warpsharp.dll

Bimmer9938

user




Statistics:
Messages: 88
Registration: 08.11.2001

@Dark-Cracker: I know - I made it ;) Anyway, I've been working on an optimized YUY2 version, but it still isn't finished, and I don't really have the energy to do it. It's a real mess. I'll see if I can implement an YV12 mode SmoothHiQ in C, and see if there is any good way to optimize it. I'm not making any promises though.

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Message # 8 16.03.21 - 15:11:53
RE: warpsharp.dll
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